Half Life Office Complex

Overview

Within This Page

In the words of office design consultant and author Francis Duffy, 'The office building is one of the great icons of the twentieth century. Office towers dominate the skylines of cities in every continent... [As] the most visible index of economic activity, of social, technological, and financial progress, they have come to symbolize much of what this century has been about.'

This is true because the office building is the most tangible reflection of a profound change in employment patterns that has occurred over the last one hundred years. In present-day America, northern Europe, and Japan, at least 50 percent of the working population is employed in office settings as compared to 5 percent of the population at the beginning of the 20th century.

Federal Building, Oakland, CA
Photo Credit: Kaplan McLaughlin Diaz/em>

Interestingly, the life-cycle cost distribution for a typical service organization is about 3 to 4 percent for the facility, 4 percent for operations, 1 percent for furniture, and 90 to 91 percent for salaries. As such, if the office structure can leverage the 3 to 4 percent expenditure on facilities to improve the productivity of the workplace, it can have a very dramatic effect on personnel contributions representing the 90 to 91 percent of the service organization's costs.

Default folder: Half-LifevalveSAVE Language: English: Difficulty level: Medium: Version of the game: 1.1.1.0: Third party software. Next stop – Office Complex, or “Offices”, as it was called in Russian version of Half-Life.

To accomplish this impact, the buildings must benefit from an integrated design approach that focuses on meeting a list of objectives. Through integrated design, a new generation of high-performance office buildings is beginning to emerge that offers owners and users increased worker satisfaction and productivity, improved health, greater flexibility, and enhanced energy and environmental performance. Typically, these projects apply life-cycle analysis to optimize initial investments in architectural design, systems selection, and building construction.

Building Attributes

An office building must have flexible and technologically-advanced working environments that are safe, healthy, comfortable, durable, aesthetically-pleasing, and accessible. It must be able to accommodate the specific space and equipment needs of the tenant. Special attention should be made to the selection of interior finishes and art installations, particularly in entry spaces, conference rooms and other areas with public access.

A. Types of Spaces

An office building incorporates a number of space types to meet the needs of staff and visitors. These may include:

Offices

  • Offices: May be private or semi-private acoustically and/or visually.

Employee/Visitor Support Spaces

  • Convenience Store, Kiosk, or Vending Machines
  • Lobby: Central location for building directory, schedules, and general information
  • Atria or Common Space: Informal, multi-purpose recreation and social gathering space
  • Cafeteria or Dining Hall
  • Private Toilets or Restrooms

Administrative Support Spaces

  • Administrative Offices: May be private or semi-private acoustically and/or visually.

Operation and Maintenance Spaces

  • General Storage: For items such as stationery, equipment, and instructional materials.
  • Food Preparation Area or Kitchen
  • Computer/Information Technology (IT) Closets. See WBDG Automated Data Processing: PC System related information.
  • Maintenance Closets

B. Important Design Considerations

Typical features of Office Buildings include the list of applicable design objectives elements as outlined below. For a complete list and definitions of the design objectives within the context of whole building design, click on the titles below.

Cost-Effective

The high-performance office should be evaluated using life-cycle economic and material evaluation models. In some cases, owners need to appreciate that optimizing building performance will require a willingness to invest more initially to save on long-term operations and maintenance.

To achieve the optimum performance for the investment in the facility, value engineering provides a means for assessing the performance versus cost of each design element and building component. In the design phase building development, properly applied value engineering considers alternative design solutions to optimize the expected cost/worth ratio of projects at completion. Value engineering elicits ideas on ways of maintaining or enhancing results while reducing life cycle costs. In the construction phase, contractors are encouraged through shared savings to draw on their special 'know-how' to propose changes that cut costs while maintaining or enhancing quality, value, and functional performance. For more information on value-engineering, see WBDG Cost-Effective—Utilize Cost and Value Engineering Throughout the Project Life Cycle.

Functional/Operational

Tenant Requirements-The building design must consider the integrated requirements of the intended tenants. This includes their desired image, degree of public access, operating hours, growth demands, security issues and vulnerability assessment results, organization and group sizes, growth potential, long-term consistency of need, group assembly requirements, electronic equipment and technology requirements, acoustical requirements, special floor loading and filing/storage requirements, special utility services, any material handling or operational process flows, special health hazards, use of vehicles and types of vehicles used, and economic objectives.

Flexibility

The high-performance office must easily and economically accommodate frequent renovation and alteration, sometimes referred to as 'churn.' These modifications may be due to management reorganization, personnel shifts, changes in business models, or the advent of technological innovation, but the office infrastructure, interior systems, and furnishings must be up to the challenge.

  • Consider raised floors to allow for easy access to cabling and power distribution, as well as advanced air distribution capabilities to address individual occupant comfort.

  • Incorporate features such as plug-and-play floor boxes for power, data, voice and fiber, modular and harnessed wiring and buses, and conferencing hubs to allow for daily flexibility at work as well as future reorganization of office workstations.

Urban Planning

The concentration of a large number of workers within one building can have a significant impact on neighborhoods. Office structures can vitalize neighborhoods with the retail, food service, and interrelated business links the office brings to the neighborhood. Consideration of transportation issues must also be given when developing office structures. Office buildings are often impacted by urban planning and municipal zoning, which attempt to promote compatible land use and vibrant neighborhoods.

  • Consideration should be given when selecting office locations to the distance the majority of occupants will have to travel to reach the office. Studies including zip code origination should be conducted to determine the best location of the office. The development of new office locations will often necessitate relocation of employees, particularly if the office is moved or opened in a new geographical area. Consideration of the municipal resources should include housing costs and availability, traffic congestion, school system quality, cultural resources such as museums, sports teams and institutions of higher education, natural attractions such as coastal areas, mountains and public parks, availability of educated labor, crime rate and law enforcement, and civic infrastructure capacity such as water, waste water and waste processing.

  • Once a building has been constructed and occupied, it is critical that long-term performance be confirmed through an aggressive process of metering, monitoring and reporting. The results of this feedback should inform maintenance operations and be available as input to new design efforts.

Productive

Worker Satisfaction, Health, and Comfort—In office environments, by far the single greatest cost to employers is the salaries of the employees occupying the space. It generally exceeds the lease and energy costs of a facility by a factor of ten on a square foot basis. For this reason, the health, safety, and comfort of employees in a high-performance office are of paramount concern.

  • Utilize strategies such as increased natural ventilation rates, the specification of non-toxic and low-polluting materials and systems, and indoor air quality monitoring.

  • Provide individualized climate control that permits users to set their own, localized temperature, ventilation rate, and air movement preferences.

  • While difficult to quantify, it is widely accepted that worker satisfaction and performance is increased when office workers are provided stimulating, dynamic working environments. Access to windows and view, opportunities for interaction, and control of one's immediate environment are some of the factors that contribute to improved workplace satisfaction. See also the Psychosocial Value of Space.

  • Natural light is important to the health and psychological well-being of office workers. The design of office environments must place emphasis on providing each occupant with access to natural light and views to the outside. A minimum of 30 foot candles per square foot of diffused indirect natural light is desirable.

  • The acoustical environment of the office must be designed and integrated with the other architectural systems and furnishings of the office. Special consideration must be given to noise control in open office settings, with absorptive finish materials, masking white noise, and sufficient separation of individual occupants.

Technical Connectivity

Technology has become an indispensable tool for business, industry, and education. Given that technology is driving a variety of changes in the organizational and architectural forms of office buildings, consider the following issues when incorporating it, particularly information technology (IT), into an office:

  • Plan new office buildings to have a distributed, robust, and flexible IT infrastructure, which would allow technological access in virtually all the spaces.

  • During the planning stage, identify all necessary technological systems (e.g., voice/cable/data systems such as audio/visual systems, speaker systems, Internet access, and Local Area Networks [LAN] / Wide-Area Networks [WAN] / Wireless Fidelity [WI-FI]), and provide adequate equipment rooms and conduit runs for them.

  • Consider and accommodate for wireless technologies, as appropriate.

  • For existing office buildings, consider improving access to the IT infrastructure as renovations are undertaken.

See WBDG Productive—Design for the Changing Workplace and Productive—Integrate Technological Tools for more information about incorporating IT into facility design.

Secure / Safe

Terrorist attacks of the last decade have focused design on protection of occupants and assets against violent attack. Through comprehensive threat assessment, vulnerability assessment, and risk analysis, security requirements for individual buildings are identified, and appropriate reasonable design responses are identified for integration into the office buildings design.

  • Consider entrances that do not face uncontrolled vantage points with direct lines of sight to the entrance. Utilize site barriers and setbacks, perimeter barriers and blast resistances, access control and intrusion detection, entrance screening, package screening and control, open areas that allow for easy visual detection by occupants, and minimized glazing. See WBDG Secure / Safe—Security for Building Occupants and Assets.

  • First-time visitors, unfamiliar with their surroundings, may have trouble navigating the safest exit route from the building. Consider using increased signage and/or providing safety information and a building directory in welcome brochures. Also, review and evaluate safety plans on a regular basis. See WBDG Secure / Safe—Fire Protection and Secure / Safe—Occupant Safety and Health.

Sustainable

Energy Efficiency—Depending on the office's size, local climate, use profile, and utility rates, strategies for minimizing energy consumption involve: 1–reducing the load (by integrating the building with the site, optimizing the building envelope [decreasing infiltration, increasing insulation], etc.); 2–correctly sizing the heating, ventilating, and air-conditioning systems; and 3–installing high-efficiency equipment, lighting, and appliances.

Consideration should be given to the application of renewable energy systems such as building-integrated photovoltaic systems that generate building electricity, solar thermal systems that produce hot water for domestic hot water (DHW) or space conditioning, or geothermal heat pump systems that draw on the thermal capacitance of the earth to improve HVAC system performance.

Additional consideration should be given to the applications of other distributed energy sources, including microturbines, fuel cells, etc., that provide reliability (emergency and mission critical power) and grid-independence, and reduce reliance on fossil fuel grid power.

C. Example Design and Construction Criteria

For GSA, the unit costs for this building type are based on the construction quality and design features in the following table. This information is based on GSA's benchmark interpretation and could be different for other owners.

Emerging Issues

Modernization

The extensive inventory of facilities that are over 25 years of age present a significant recapitalization challenge. For GSA, its First Impressions Program addresses the quality of the entrance and lobby areas of its older facility portfolio. Key areas of concern for modernization include upgrading the exterior envelope, mechanical systems, telecommunications infrastructure, security, and interior finishes. Improving the workplace quality, energy performance, security, flexibility to accommodate tenant churn, maintenance overhead and life-cycle expectancy are important objectives for modernizing these facilities, Appropriate preservation for buildings on or eligible to be on the historic registry is part of the modernization effort.

Commissioning

With the advent of improved building technologies and controls it is crucial that high-performance buildings of all kinds be properly commissioned as part of a comprehensive quality assurance plan. In many instances, a process of ongoing commissioning has shown to be effective.

Some federal agencies and private institutions are moving aggressively in the direction of mandating commissioning for all high-performance structures in their portfolios.

Relevant Codes and Standards

There is an enormous range of criteria, codes, and standards that cover federal and private sector office building design. General criteria and guidance for office building design for federal facilities can be found in:

  • PBS-P100 Facilities Standards for the Public Buildings Service by the General Services Administration (GSA)
  • Requirements and Specifications for Special Purpose and Support Space Manual, Volume 1-4 by the General Services Administration (GSA)
  • U.S. Courts Design Guide Judiciary Conference

Additional Resources

WBDG

Building Types

Federal Courthouse, Libraries, Research Facilities, Parking Facilities

Space Types

Auditorium, Automated Data Processing: Mainframe, Automated Data Processing: PC System, Child Care, Clinic / Health Unit, Conference / Classroom, Food Service, General Storage, Joint Use Retail, Library, Office, Parking: Basement, Parking: Outside / Structured, Parking: Surface, Physical Fitness (Exercise Room), Private Toilet

Design Objectives

Accessible—Beyond Accessibility to Universal Design, Productive, Productive—Integrate Technological Tools, Productive—Design for the Changing Workplace, Productive—Provide Comfortable Environments, Secure / Safe—Fire Protection, Secure / Safe—Occupant Safety and Health, Secure / Safe—Security for Building Occupants and Assets, Sustainable, Sustainable—Enhance Indoor Environmental Quality (IEQ)

Building Commissioning

Organizations and Associations

Publications

  • How Buildings Learn by Stewart Brand. New York: Viking, 1994.
  • The New Office by Francis Duffy. London, England: Conran Octopus Limited, 1997.
  • Systems Integration: Increasing Building and Workplace Performance by BOMA International Foundation. 2000.

Others

  • Building Research Information Knowledgebase (BRIK)—an interactive portal offering online access to peer-reviewed research projects and case studies in all facets of building, from predesign, design, and construction through occupancy and reuse.
  • GSA Sustainable Facilities Tool (SFTool)—SFTool's immersive virtual environment addresses all your sustainability planning, designing and procurement needs.
  • Zero Energy Buildings
    • High-Performance Commercial Buildings—A Technology Roadmap
From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search
Gordon Freeman wields his trademark crowbar against the Tentacles in Blast Pit's missile silo.

This article describes the Half-Life storyline as it is played in-game, chapter by chapter.

  • 11Chapter 10: Residue Processing
  • 13Chapter 12: Surface Tension
  • 15Chapter 14: Lambda Core
  • 17Chapter 16: Gonarch's Lair
  • 20Endgame

Hazard Course (optional)[edit]

Start of the Hazard Course, with the Holographic Assistant waiting.

This chapter is the training segment of Half-Life and takes place in the Black Mesa Hazard Course, a Training Facility. It teaches the player how to use the HEV Suit, how to move around and interact with the environment, how to use weapons, and how to use the Long Jump Module. Scientists observe Gordon Freeman's progress as he moves through the course.

The PlayStation 2 edition of Half-Life presents the extended Hazard Course, particularly adding the cutscene in which a Black Mesa scientist explains the risks of potential injuries Freeman may receive during the training course, clarifying that Freeman has agreed that the BMRF bears no responsibility for such, as well as introducing the additional room teaching player to use the lock-on feature present in the console edition of the game.

Chapter 1: Black Mesa Inbound[edit]

Half Life Office Complex Secret

'Good morning and welcome to the Black Mesa Transit System.'
― Tram Voice[src]

This is the first chapter of Half-Life. It serves as the introduction to the game and follows the player character, Gordon Freeman, as he heads to Sector C. Gordon rides a tram deep into the heart of the Black Mesa Research Facility on his way to the Anomalous Materials Lab to begin work. Nothing seems to be out of place, except a radioactive liquid leak that forces the tram to momentarily stop. A man in a dark suit is seen watching Gordon from another tram, later to be known as the G-Man.

  • Radioactive leak.

  • The tram station.

Chapter 2: Anomalous Materials[edit]

Main article: Anomalous Materials (chapter)

This chapter follows Gordon as he arrives at the Anomalous Materials Laboratory in Sector C, acquires his HEV Suit, and participates in a mysterious experiment in the Test Chamber.

Later on, once he reaches his destination, Gordon glimpses the G-Man in an argument with a scientist behind soundproof glass. After donning his HEV Suit, he proceeds to the Test Chamber, containing a large Anti-Mass Spectrometer. Immediately after pushing an alien sample into the scanning beam, the system goes critical, triggering a Resonance Cascade. This opens an inter-dimensional portal between Earth and a bizarre alien world known as Xen. Gordon is briefly teleported there during the ordeal, at one point encountering what appear to be sentient life forms, including Vortigaunts. Gordon blacks out shortly after.

  • The lobby.

  • The test chamber.

  • Resonance Cascade.

  • The borderworld Xen.

Chapter 3: Unforeseen Consequences[edit]

Main article: Unforeseen Consequences

This chapter details Gordon's efforts to reach the surface to get help in the aftermath of the Resonance Cascade. This chapter introduces the player to weapons, combat, and environmental hazards, among other things.

Waking up back in Black Mesa, Gordon makes his way out of the Test Chamber. He manages to reach his colleague, Eli Vance, who informs him that all communication outside Black Mesa has been lost. Eli requests that Gordon try to reach the surface in order to find help. Black Mesa has suffered massive structural damage, and aliens from Xen begin randomly teleporting in all around the facility. Most are simply reacting naturally to their new surroundings, but even more hostile are the creatures glimpsed earlier, known as Vortigaunts, who seem to attack with a single-minded intent to kill. Gordon also occasionally witnesses the G-Man, watching him from out-of-reach places.

Since the tram system is too damaged to function, Gordon must cross Sector B's Coolant Reserve Facility in order to find a way out.

  • The test chamber.

  • Ruined laboratory.

  • Sector B area.

  • The canal.

Chapter 4: Office Complex[edit]

Main article: Office Complex

Gordon makes his way to the office complex where several scientists have barricaded themselves in their rooms, hiding from the rampant aliens overrunning the complex. Gordon overhears rumors from these scientists that the military has arrived to rescue the people trapped in the facility. As the elevators are not working, he climbs an elevator shaft to proceed on his journey to the surface.

  • The basement.

  • The administration offices.

  • A large walk-in freezer.

  • The elevator shaft.

Chapter 5: 'We've Got Hostiles'[edit]

Main article: 'We've Got Hostiles'

This chapter finds Gordon passing through various storage and staging areas, continuing his hunt for a way to the surface. He learns that the soldiers rumored to be coming on a rescue mission have already arrived. While attempting to join up with them, Gordon witnesses a soldier killing an innocent scientist, revealing to him that the Hazardous Environment Combat Unit is there not only to eliminate the alien threat but also everyone else connected to the project.

Gordon continues battling through hostile forces, both alien and human, until eventually reaching the surface. He finds the area completely under the military control and in the middle of a mortar bombardment, forcing him to retreat back into the complex. Back underground, Gordon learns from a scientist that the surviving members of the Lambda Team, set up in the Lambda Complex at the other end of the facility, may be able to close the dimensional rift. Gordon starts a trek across Black Mesa to reach them.

  • The entrance to Silo D.

  • Storage area.

  • The surface.

Chapter 6: Blast Pit[edit]

Main article: Blast Pit

Gordon enters an abandoned, largely sealed-off area of Black Mesa, dating back to its earlier days during the Cold War as a missile complex. The area is full of mothballed machinery and is now used as a dumping ground for toxic waste from the rest of the facility. The HECU soldiers lack a foothold in this location due to the high concentration of aliens present. Here, Gordon encounters a deadly new foe, the Tentacles. After reactivating the fuel, power, and oxygen lines, Gordon manages to incinerate the Tentacles by activating the rocket engine at the top of the silo that the creatures were inhabiting. He leaves through the dirt tunnel that the Tentacles had receded into.

Life
  • Abandoned rail system.

  • Tentacle attacking.

  • Tentacles in the silo.

  • The power generator.

Chapter 7: Power Up[edit]

Main article: Power Up

Trying to reach the surface once more, Gordon's progress is thwarted by a clash between a Gargantua and HECU soldiers in Sector E Materials Transport. He learns from a dying security guard that, if he restores the power, he can ride the monorail to the surface. Gordon enters the Houndeye-infested subterranean areas and activates the generator, restoring power to the vicinity. After activating more switches, he destroys the Gargantua patrolling the area by luring it into the transformers supplying power to the tram line. Boarding a rail cart, Gordon smashes through a barricade of concrete blocks to proceed on his way.

Chapter 8: On A Rail[edit]

Main article: On A Rail

As Gordon rides the monorail through the Materials Transport section of Black Mesa, he learns from a security guard that he must head to the High Altitude Launch Center to launch a satellite which the Lambda Team can use to reverse the effects of the Resonance Cascade. Gordon encounters further resistance from HECU forces, now actively hunting him in revenge for the large number of casualties he has carried out. He eventually makes his way back up to the surface through use of several elevators and makes his way to the launch site. There, he succeeds in sending the rocket into orbit but is once again forced to travel back underground.

Chapter 9: Apprehension[edit]

Main article: Apprehension

Searching for a new way to the surface, Gordon encounters a deadly aquatic enemy, the Ichthyosaur, and acquires a crossbow to combat it. After an underwater battle with the creature, he manages to escape and continue on his way.

After battling Black Ops assassins, another faction sent in to clear the facility, Gordon is ambushed and captured by a group of soldiers. They seize his weapons and leave him unconscious in a trash compactor.

Chapter 10: Residue Processing[edit]

Gordon continues to fight his way through and outside the facility.

Gordon wakes up and manages to escape from the trash compactor. He stumbles across a mostly abandoned portion of the facility meant for processing and disposing of waste and hazardous materials. Making his way through antiquated compaction machines, great vats of waste, and furnaces, Gordon eventually breaks into a hidden part of the facility.

Trivia[edit]

The original chapter name was Chutes and Ladders,[1] a reference to the board game.

Chapter 11: Questionable Ethics[edit]

Gordon finds himself in the secret Advanced Biological Research Lab, where he discovers that scientists had been 'collecting' specimens from the parallel universe Xen long before the resonance cascade occurred.

Gordon rearms himself against the HECU as well as various alien enemies running amok in the lab. He encounters for the first time the alien military units, the Alien Grunts, and manages to scavenge a powerful experimental weapon, the Tau Cannon, from the remains of a scientist and security guard. He presses on his search for the Lambda Complex.

Chapter 12: Surface Tension[edit]

View of the canyon from the cliff where a soldier is waiting for Gordon.

Having armed himself with advanced prototype weaponry, Gordon again reaches the surface which has become a war zone. Aliens have begun making determined strikes against the soldiers, turning the tide of the battle in their favor. After making his way through the HECU-controlled Hydro-Electric Dam area, Gordon scales a cliff wall and navigates several bombed out buildings, combating both sides as the forces of Xen begin to dominate the battlefield. Finally, Gordon reaches relative safety underground.

Trivia[edit]

  • The original name of this chapter, Cliff Hanger, was used at E3 1998.[2]
  • Like 'Half-Life', 'Blue Shift', 'Opposing Force', and 'Decay', 'Surface Tension' is a scientific pun, referring to the properties of water which makes certain objects float above it.

Chapter 13: 'Forget About Freeman!'[edit]

'Forget about Freeman! We are cutting our losses and pulling out. Anyone left down there now is on his own.'
― HECU Marine[src]

The HECU, after having taken heavy losses in their battle against the aliens and failing to neutralize Gordon, abandon their mission and begin to evacuate the facility, calling in air strikes and heavy artillery to cover their retreat. Gordon makes his way into an underground storage garage to avoid the bombardments and navigates his way through underground water channels, fighting his way through scores of aliens and the remaining HECU forces before finally reaching the Lambda Complex.

  • The entrance.

  • A tank.

  • The radioactive leak.

  • The repair bay.

Chapter 14: Lambda Core[edit]

Main article: Lambda Core
The teleport chamber in the Lambda Complex.

Gordon arrives at the Lambda Complex, but instead of the science team, he finds that the majority of the complex is now overrun by hostile creatures. He is informed that he must flood the reactor chambers in order to access the core, and that a team of scientists is waiting for him at the tip of the reactor. Gordon navigates through the Lambda Core, facing numerous assaults from the Xen forces, now the primary enemy after the evacuation of the HECU.

After much struggle, Gordon finally reaches what is left of the science team where he discovers that the Lambda Complex is where the teleportation technology that allowed scientists to travel to Xen was developed. The handful of surviving personnel, who have held themselves up in a small stronghold, inform Gordon that the satellite he launched was not able to reverse the effects of the Resonance Cascade because an immensely powerful being on the other side was keeping the portal between the worlds open. Gordon learns that he must kill it to prevent the Xen aliens from completely taking over. To prepare for what lies ahead, Gordon arms himself and collects the Long Jump Module. After an attempted interception by Alien Controllers, the scientists activate the teleport and he is teleported to Xen.

Trivia[edit]

The original chapter name was Down and Out.[1]

Half

Chapter 15: Xen[edit]

Gordon arrives in the borderworld, Xen. In the strange alien dimension, he encounters many of the aliens that had been teleported into Black Mesa in their natural habitats as well as the remains of several HEV-clad researchers that had come before him. Gordon makes his way across the borderworld in search of the creature holding the portal open.

  • Gordon reaches Xen.

  • Alien teleporter.

Chapter 16: Gonarch's Lair[edit]

Gordon faces the Gonarch.

As Gordon makes his way through Xen, he is forced to fight a large alien creature, the Gonarch, in her lair. After killing it, Gordon continues his search.

Trivia[edit]

It is possible that Gonarch's Lair was originally placed after Interloper as the Gonarch's Lair map names begin from c4a2, while Interloper map names begin from c4a1a.

Chapter 17: Interloper[edit]

Half-life Walkthrough Office Complex

The mines.

Gordon's continues his journey across Xen. He enters the mines where the army of Alien Grunts is constructed. At the end, Gordon ascends a soaring cavern and leaps into the portal at the top.

Chapter 18: Nihilanth[edit]

The Nihilanth.
'The truth... you can never know... the truth... '
― The Nihilanth[src]

Gordon is teleported into a vast cave in which he finally confronts the powerful and mysterious being holding the portal open, the Nihilanth. In the ensuing battle, Gordon destroys the crystal that allowed the Nihilanth to regenerate its strength, allowing him to attack its vulnerable brain. As the massive being enters its death throes, it floats toward the ceiling and explodes in a giant green blast that overpowers Gordon's senses.

Endgame[edit]

The G-Man talking to Gordon.
The offer.
'Time to choose.'
― The G-Man[src]

When Gordon comes to, he is confronted by the G-Man. Both are transported to various locales around Xen while the G-Man praises Gordon's actions there. He explains that his 'employers' are now in control of the borderworld for the time being and have authorized him to offer Gordon a job, agreeing that he has 'limitless potential'. The final teleportation places them inside a tram identical to the one Gordon rode on at the beginning of the game that is flying through space at immense speed. Gordon accepts this offer by stepping though a portal and hears the G-Man's voice one last time: 'Wisely done, Mr. Freeman, I will see you up ahead.' The story continues from this point in Half-Life 2.

Alternatively, the player may choose not to step into the portal in the final scene. This causes Gordon to be teleported into a giant cave facing rows of Alien Grunts and Alien Crafts as the game ends with the G-Man's comment, 'Well, it looks like we won't be working together. No regrets, Mr. Freeman.'

Trivia[edit]

  • The chapter name 'Endgame' is given in the titles.txt file and in Half-Life's save and load dialogs.
  • Half-Life series writer Marc Laidlaw has stated that the choice made at the end of the game was ultimately arbitrary as there was always to be one inevitable outcome, establishing the recurring theme of 'free choice being an illusion' that later installments would follow.[3]

Half-life Office Complex

See also[edit]

References[edit]

  1. 1.01.1titles.txt file of Half-Life: Day One
  2. Wavelength: E3 Report
  3. Marc Laidlaw Vault on the Steam Users' Forums
Storyline
Half-Life story arcHalf-Life storyline · Half-Life: Opposing Force storyline · Half-Life: Blue Shift storyline · Half-Life: Decay storyline (Cut missions)
Half-Life 2 / Portal story arcHalf-Life 2 storyline (Storyline evolution) · Half-Life 2: Episode One storyline · Half-Life 2: Episode Two storyline· Half-Life: Alyx storyline · Portal storyline · Portal 2 storyline
OverallHalf-Life and Portal universe · Timeline of the Half-Life and Portal universe · Canon · Recurring themes · Retcons
Retrieved from 'https://combineoverwiki.net/index.php?title=Half-Life_storyline&oldid=447467'